
Feel free to copy this base design into your game.
Base Details
This TH9 War Base is designed specifically for Clan Wars and CWL to deny three-star attacks by breaking enemy troop pathing. The layout anchors the Town Hall inside a protected southern inner compartment and places the Clan Castle in the opposite northern compartment. Positioned directly between them is a high-DPS central kill zone consisting of a Gear-Up Archer Tower and a Tesla Farm. The Town Hall compartment is further protected by both X-Bows, a Gear-Up Cannon, and a Bomb Tower. High-HP storages act as front-line shields.
Why This Base Works
The design creates a dilemma for attackers by forcing a choice between targeting the Town Hall or the Clan Castle first. A southern entry forces troops through the central high-DPS zone and triggers defending Clan Castle troops late in the raid when forces are already damaged. A northern entry spends the attacker’s main push clearing the Clan Castle, leaving insufficient strength to breach the southern Town Hall protected by X-Bows, a Gear-Up Cannon, and a Bomb Tower. Additionally, both Air Sweepers are placed in the inner layer and angled toward the eastern and western Air Defenses to break Dragon and Lava Hound pathing, while splash defenses are evenly distributed to counter GoWiWi and mass Witches.
Strengths
- Strong against mass Witches and GoWiWi: Splash damage defenses are distributed evenly across all quadrants to eliminate single-point vulnerabilities to swarm strategies.
- Difficult southern entry: The southern Town Hall compartment is covered simultaneously by both X-Bows, the Gear-Up Cannon, and a Bomb Tower.
- Good air pathing control: Air Sweepers are angled directly at the eastern and western Air Defenses to prevent clean air entries, with Seeking Air Mines covering remaining lanes.
- High-DPS central core: A concentrated Tesla Farm and Gear-Up Archer Tower bridge the gap between key compartments to shred incoming troop pushes.
Weaknesses
- Vulnerability to split pushes: (Reasonable design analysis) Because the Town Hall and Clan Castle are placed on opposite ends, a well-executed two-pronged entry could target one key objective early without immediately taking fire from the central kill zone.
Suggested Defending CC Troops
- Option 1: 1 Lava Hound: Delays enemy heroes and Queen Charges attempting a northern entry, keeping high-DPS troops trapped while core defenses fire.
- Option 2: 1 Headhunter, 2 Witches, 2 Archers: Generates continuous skeleton distraction while damaging enemy heroes trying to funnel.
- Option 3: 1 Baby Dragon, 2 Witches: Combines air splash damage with ground skeleton spawns to stall pushes entering the central kill zone.
Summary
This TH9 war layout focuses on denying three stars by splitting attacker priorities between opposite compartments. Distributed splash damage and specialized air sweeper angles disrupt popular meta strategies like GoWiWi and mass air. It is best suited for war players who want anti-3-star pathing control. Feel free to copy this base design into your game.
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