
Feel free to copy this base design into your game.
Base Details
This Town Hall 8 War Base is specifically designed to make three-star attacks as difficult as possible in Clan Wars and CWL. The layout features an outer compartment housing the Town Hall and Clan Castle to force attackers to deal with defending troops immediately. Its overall design concept centers on a layered defense, combining a central high-DPS zone with spread Air Defenses and hitpoint-buffer storage buildings. It is intended for competitive players looking to disrupt common attack paths and protect against high-level war strategies.
Why This Base Works
The defensive logic relies on a multi-layered approach that wears down enemy armies. The Town Hall and Clan Castle are placed in an outer compartment, forcing attackers to address defending CC troops before securing the first star. Deeper inside, a central high-DPS zone containing a Tesla farm, geared-up Archer Tower, and Archer Queen shreds troops that push past the outer ring. Air Defenses are balanced around the core, paired with an Air Sweeper facing north to stall air units. Additionally, high-hitpoint storage buildings act as buffers in front of defenses, while traps are aligned with Hog Rider paths to maximize attrition.
Strengths
- Strong against: Dragon attacks and air-heavy strategies due to balanced Air Defenses, strategic Air Sweeper positioning, and clustered Air Bombs.
- Difficult entry: Northern entries must push through concentrated firepower from the Tesla farm, geared-up Archer Tower, Archer Queen, and outer storage buffers.
- Strong core: The central high-DPS zone delivers heavy sustained damage to troops penetrating the inner compartments.
- Good pathing control: Air Sweeper pushes north-approaching air troops into prolonged exposure, while ground traps intercept predictable Hog Rider paths.
Weaknesses
- Outer Town Hall and Clan Castle placement can allow attackers to secure an early first star or trigger CC troops relatively early in the raid.
- Heavy reliance on the northern high-DPS zone leaves side approaches dependent on general splash-damage buildings.
- Concentrated air traps mean unexpected angles of attack from the south or east might bypass primary trap clusters.
Recommended Defending CC Troops
- Option 1: 1 Dragon + 1 Wizard + 1 Archer: Provides powerful air and ground splash defense that pairs well with the base’s anti-air layout.
- Option 2: 2 Valkyries + 2 Wizards + 1 Archer: Delivers devastating ground splash damage to punish incoming hog riders or ground kill squads.
- Option 3: 1 PEKKA + 1 Wizard: Acts as a high-hitpoint tank that outputs massive single-target damage against enemy heroes and tanks.
Summary
This war layout is ideal for competitive Town Hall 8 players aiming to prevent three-star sweeps in clan wars. Its layered compartments and central high-DPS core force enemy armies to slog through heavy attrition before reaching critical objectives. Feel free to copy this base design into your game.