TH18 War Base Anti-2-Star Layout (Dead Zone & Isolated Revenge Tower)

th18 war base

Feel free to copy this base design into your game.

Base Details

This TH18 Anti-2-Star War Base places the Town Hall near the map center while isolating the Revenge Tower in a far northern island compartment. The Clan Castle and Multi Gear Tower occupy the southern compartment, forcing attackers into a split-objective decision at the entry. A dedicated northern dead zone prevents direct pathing into the Town Hall, routing troops around the perimeter under intense defensive fire. Built specifically for competitive Clan Wars and CWL, this layout aims to secure defenses by forcing zero or one-star fails.

Why This Base Works

The layout separates major objectives between the far north and south, making it impossible to clear both early. Attacking from the south leaves the Revenge Tower active for the entire late game, while pushing the north requires heavy spell and troop commitment just to take the isolated island. Ground pathing toward the center is blocked by the northern dead zone, funneling troops into a gauntlet of the Monolith, dual Scattershots, and Hero Hunters. The core features three Inferno Towers, four defending Heroes, a Tesla farm, and Invisibility/Poison Spell Towers that render the Town Hall untargetable against blimp dives. Additionally, two-tile defense spacing negates Electro Fang chain damage, offset perimeter trash breaks Giant Arrow alignments, and northern-facing Firespitters are trapped to stop Royal Champion funnels.

Strengths

  • Strong against Blimp and Core Dives: Invisibility Spell Towers make the Town Hall untargetable upon entry while Poison Towers slow and melt incoming forces.
  • Difficult Royal Champion Entry: Southern Firespitters face north and are backed by Giant Bombs to eliminate Royal Champions tasked with funneling.
  • Good Pathing Control: The northern dead zone prevents direct entry into the core, forcing troops to path around the perimeter into heavy splash defenses.
  • Hero Equipment Mitigation: Two-tile gaps between major defenses block Electro Fang chains, while offset trash buildings break Giant Arrow and Rocket Backpack alignments.

Recommended Defending CC Troops

  • Option 1: Super Minions and Ice Golems: Complements the southern Clan Castle placement by freezing incoming pushers and firing high-damage ranged attacks to stall ground charges.
  • Option 2: Super Dragons or Electro Titans: Delivers high splash damage to punish heavy troop clumps trapped inside the central Poison Spell Tower radius.
  • Option 3: Lava Hound and Headhunters: Acts as a high-HP meatshield against aggressive hero dives from the south, buying time for core Infernos and Heroes to pick them off.

Summary

Designed for competitive Clan Wars and CWL, this base forces zero or one-star fails on high-percentage pushes. Its split-objective design and central Town Hall protect key defenses while neutralizing blimp entries and hero equipment. Feel free to copy this base design into your game.

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