
Feel free to copy this base design into your game.
Base Details
This Town Hall 11 Ranked/Trophy Base is an anti-two-star layout engineered to protect trophies during ladder pushes. The overall design concept centers around a deeply buried Town Hall in the middle of the base, protected by a Tesla Farm, Inferno Towers, Hero Hunter, and the Clan Castle. The Eagle Artillery is isolated in its own compartment flanked by two defending Heroes and dead zones. It is tailored for trophy pushers who want to stop attackers from reaching the central Town Hall.
Why This Base Works
The layout focuses on denying two-star attacks by placing the Town Hall dead-center behind multiple defensive rings. On the perimeter, the creator forces a dilemma: the Eagle Artillery is isolated in its own compartment guarded by two Heroes and dead zones on one side, while the Clan Castle and Cake-A-Pult sit on the opposite side. Attacking the Eagle leaves the Clan Castle zone intact, whereas pushing the Clan Castle allows the Eagle to continuously fire across the map. Defense spacing reduces Giant Arrow and Fireball efficiency. Air Sweepers point northwest near the Eagle to repel air pushes and Siege Blimps, while Seeking Air Mines cover the opposite entry to punish attackers trying to avoid the sweepers. High-HP storages buffer defenses, and spread-out splash traps weaken Go-Witch and Hybrid armies.
Strengths
- Strong against Siege Blimp & Air pushes: Dual Air Sweepers positioned near the Eagle point northwest to push back incoming air troops and Siege Blimps aiming for the central core.
- Difficult Town Hall entry: The Town Hall sits in the absolute center surrounded by Inferno Towers, a Tesla Farm, defending Heroes/CC, and dense compartments, denying easy two-star attacks.
- Forced target trade-off: Isolating the Eagle Artillery with two Heroes on one side while placing the Clan Castle and Cake-A-Pult on the other forces attackers to abandon one major high-value target early.
- Trap coverage on alternative paths: Seeking Air Mines line the entry opposite the Air Sweepers, ensuring attackers who try to avoid headwinds walk directly into heavy air traps.
Weaknesses
- Forced defensive compromise: Committing an army heavy toward the Eagle side leaves the opposite Clan Castle/Cake-A-Pult section unaddressed early, while attacking the CC side leaves the Eagle free to shell troops throughout the raid.
Recommended Defending CC Troops
- Option 1: 1 Super Minion + 1 Headhunter + 1 Witch + 5 Archers: Delivers long-range air damage and hero threat that synergizes with the central Inferno Towers and Tesla Farm.
- Option 2: 1 Lava Hound + 5 Archers: Stalls troops attempting to penetrate toward the central Town Hall, keeping them under fire from central defenses.
- Option 3: 2 Ice Golems + 5 Archers: Freezes incoming armies in the core, giving the Tesla Farm and Inferno Towers additional time to burn through high-HP units.
Summary
Designed for ladder pushers, this TH11 Ranked Base focuses on preventing two-star clears by burying the Town Hall in a heavily fortified core. By separating key structures like the Eagle Artillery and Clan Castle across opposing flanks, it forces attackers into bad trade-offs from the start. Feel free to copy this base design into your game.
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