
Feel free to copy this base design into your game.
Base Details
This Town Hall 16 war base is built around an anti-three-star strategy featuring a compact core design. Its primary goal is to prevent attackers from extracting high value from a single entry point by spreading out key structures like the Town Hall, Eagle Artillery, Cake-a-Pult, and Monolith. The layout incorporates an isolated Monolith island, a centrally positioned Clan Castle, and defenses distributed across multiple compartments to disrupt common pathing and ability values. It is tailored for competitive Clan Wars and CWL.
Why This Base Works
The defensive logic relies on deep separation and multi-layered threat management. The Clan Castle is centered to force attackers to deal with defending troops mid-push rather than easily pulling them out. Heroes surround the Cake-a-Pult to extend its active lifespan, while the Monolith occupies an isolated compartment requiring attackers to clear surrounding structures first. Two Poison Spell Towers protect the core behind the Town Hall and near the Eagle Artillery, slowing and damaging advancing troops. Furthermore, Air Sweepers face northwest alongside supplementary edge walls to deter and disrupt Giant Arrow alignments and air approaches, while hidden traps and Builder Huts punish Royal Champion charges.
Strengths
- Strong against: Giant Arrow lines and ability-heavy value compression, thanks to distributed high-value buildings and extra edge wall segments.
- Difficult entry: Northwest air approaches, because Air Sweepers and defenses are angled to punish entries from that direction.
- Strong core: The central Clan Castle and core Poison Spell Towers disrupt troop timing and overwhelm attackers mid-push.
- Good pathing control: Defense-targeting troops face Spring Traps and storage buffers that absorb damage and alter movement paths.
Weaknesses
- Easy loot vulnerability: Because storages are positioned on the outer perimeter as defensive buffers to absorb damage, attackers can easily pick them off for quick loot early in the attack.
- No other specific tactical weaknesses or counter-strategies were identified in the video script.
Recommended Defending CC Troops
- Option 1: 1x Super Minion + 3x Headhunters + 1x Ice Golem + 5x Archers: Excellent for slowing down enemy heroes and dealing high burst damage to key push units in the central core.
- Option 2: 1x Lava Hound + 1x Headhunter + 4x Archers: Great for delaying air-heavy attacks as the hound splits into pups, buying extra time for single-target Inferno Towers and Air Defenses.
- Option 3: 3x Ice Golems + 5x Archers: Freezes enemy troops upon death, providing severe disruption to coordinated ground armies attempting to push through the compartmentalized core.
Summary
This war base is designed for competitive Clan Wars to reduce attacker value and force mistakes through compartmentalization and isolated threats. It suits clans and players prioritizing anti-three-star defenses over resource preservation. Feel free to copy this base design into your game.