
Feel free to copy this base design into your game.
Base Details
This Town Hall 16 ranked layout is structured around an anti-two-star strategy, featuring a heavily fortified central Town Hall. Its core objective is to make securing the second star exceptionally difficult by forcing troops to push through multiple defensive layers. The design separates key structures like the Monolith in the north and the Eagle Artillery in the south, utilizing dead zones to break direct troop pathing. It is intended for players climbing trophies or competing in high-level ranked ladders.
Why This Base Works
The layout creates severe strategic dilemmas by isolating the Monolith in a northern compartment flanked by X-Bows and Inferno Towers, while the Eagle Artillery is secured in the south with Scattershots and Air Defenses. Dead zones between the core and northern sections prevent direct lines to the Town Hall, forcing armies to path around empty spaces. The central Town Hall zone benefits from a heavy Tesla Farm, the Clan Castle, the Cake-a-Pult, and Air Bombs. Southern compartments incorporate Poison Spell Towers, Spring Traps, and localized Giant Bombs to punish ground pushes, while southern-facing Air Sweepers counter southern air entries.
Strengths
- Strong against: Direct two-star pushes, due to the deeply centralized Town Hall and surrounding Tesla Farm protection.
- Difficult entry: Direct paths to the Town Hall, because dead zones force troops to detour around empty spaces.
- Strong core: Overlapping defensive pressure from the Cake-a-Pult, Clan Castle, and air bombs right around the central Town Hall zone.
- Good pathing control: Separated northern and southern high-value compartments force attackers into awkward choices, leaving either the Monolith or Eagle Artillery active.
Weaknesses
- Easy loot exposure: Because the layout focuses entirely on an anti-two-star strategy with a centralized Town Hall and core defenses, outer buildings and uncompartmentalized resource storages are more exposed, making perimeter loot relatively easy to acquire.
Recommended Defending CC Troops
- Option 1: 1x Electro Titan + 3x Headhunters: Provides strong area aura damage and ranged hero targeting, weakening backend units pressing toward the central Town Hall.
- Option 2: 1x Electro Titan + 18x Archers: The aura continuously damages surrounding troops over time while the dispersed archers distract and pull fire.
- Option 3: 2x Ice Golems + 3x Headhunters + 2x Archers: Freezing effects and targeted hero elimination disrupt quick-strike specialist troops trying to snipe the core.
Summary
This ranked base prioritizes trophy protection by forcing attackers into difficult directional choices and delaying access to a heavily guarded central Town Hall. It is ideal for trophy pushers looking to reliably defend against two-star strategies. Feel free to copy this base design into your game.