
Feel free to copy this base design into your game.
Base Details
This Town Hall 11 Anti-3 War Base is designed specifically for Clan Wars and CWL to prevent full three-star clears. Its core design concept relies on heavy target separation, placing the Town Hall in a northern island compartment alongside the Clan Castle and geared defenses, while isolating the Eagle Artillery in a southern island compartment. A central core featuring a Tesla Farm, Cake-A-Pult, and two X-Bows combines with dead zones to disrupt troop movement. It is intended for war players seeking to force bad pathing decisions and deny three stars.
Why This Base Works
The defensive logic revolves around target split and pathing disruption. By separating the Town Hall and Eagle Artillery on opposite ends, attackers are forced to choose one main objective while the other remains active to shell the push. The dead zones create intentional gaps, pulling troops into awkward routing instead of giving them a clean path through the layout. Major defenses are widely spaced and corner walls are offset, which prevents attackers from gaining massive value through Hero Equipment like Giant Arrow or Fireball. Air Sweepers point north to deter air entries toward the Town Hall, while Seeking Air Mines defend the southern entry against attackers trying to bypass the sweepers. Furthermore, high-HP storages buffer key defenses, delaying armies while splash defenses, Giant Bombs, and Spring Traps dismantle ground pushes like Go-Witch and Hog Miner.
Strengths
- Strong against Electro Dragons & Hero Equipment: Wide defensive spacing reduces Electro Dragon chain lightning value, while offset corner wall pieces and spread-out key buildings prevent Giant Arrow or Fireball from damaging multiple major defenses.
- Difficult air entry: Both Air Sweepers cover the northern Town Hall approach, forcing air attacks to push through headwind or rotate south into hidden Seeking Air Mines.
- Good pathing control: Dead zones and empty sections create unpredictable troop paths, pulling armies into a dangerous central core containing a Tesla Farm, Cake-A-Pult, and two X-Bows.
- Effective resource tanking: Storages sit directly in front of primary defensive structures, forcing attacking armies to spend valuable time destroying high-HP buildings while defenses continually fire.
Weaknesses
- Exposed Town Hall for early two-stars: Because the Town Hall sits in an outer northern island compartment to prioritize anti-three-star mechanics, two-star entries from the north can secure the Town Hall relatively early in the attack..
Recommended Defending CC Troops
- Option 1: 1 Lava Hound + 1 Balloon: High HP distracts enemy heroes and main pushing troops near the northern Town Hall compartment, holding them in place while surrounding defenses fire.
- Option 2: 1 Ice Golem + 1 Witch + 1 Headhunter + 2 Archers: Provides ground distraction, freeze control, and hero-kill pressure to disrupt funneling along the northern perimeter.
- Option 3: 2 Witches + 1 Baby Dragon + 1 Archer: Spawns constant skeleton swarms to stall single-target pushes and force early spell usage from the attacker.
Summary
This TH11 War Base is built for competitive players who want to deny three-star attacks in Clan Wars. By separating the Eagle Artillery and Town Hall into opposing island compartments and utilizing empty dead zones, it disrupts army momentum and forces costly pathing errors. Feel free to copy this base design into your game.
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