If you’re competing in clan wars at Town Hall 10, you already know that one poorly designed base can cost your team a crucial star or even the entire war. That’s why a strong TH10 war base isn’t optional; it’s essential. Unlike farming or trophy bases, a war base is laser-focused on preventing attackers from scoring high percentages, especially three-stars. In this guide, we’ll break down the key principles, expert tips, and actionable strategies to make your TH10 war base a nightmare for attackers.

What Makes a TH10 War Base Different?
A TH10 war base is built purely for defense. Unlike farming bases, which protect resources, war bases prioritize survival of the Town Hall, Clan Castle, and defensive structures. The goal is simple: maximize the percentage attackers can achieve while forcing misplays.
Key differences:
- Centralized Town Hall and Clan Castle to protect stars
- Multi-layered compartments to slow troop progress
- Trap placement aimed at meta attacks, not resource raids
Experienced war players often tweak their layouts after each war based on attack trends and replays, showing that no layout is perfect but smart design minimizes weaknesses.
Core Design Principles of a Strong TH10 War Base
Centralized Town Hall and Clan Castle
At TH10, attackers often start with Queen Walks or GoWiPe-style pushes. A well-placed Town Hall and Clan Castle can disrupt these attacks.
Tips:
- Place the Town Hall in the core with Inferno Towers nearby
- Keep the Clan Castle central to make luring difficult
- Surround with high-damage defenses like X-Bows and Wizard Towers
A friend in a top-tier clan shared that moving the Clan Castle just two tiles closer to the core reduced successful three-star attacks by nearly 20% over several wars.
Compartmentalization and Pathing Disruption
A strong TH10 war base uses multiple compartments to slow attackers.
- Small, offset compartments prevent troops from reaching the core in a straight line
- Offset buildings confuse funneling attempts by heroes
- Layered defenses ensure troops always encounter multiple defenses before reaching key structures
This design forces attackers to mismanage spells and timing, often resulting in wasted troops.
Defensive Priorities and Placement
The right defense placement is crucial to stopping meta attacks:
- Inferno Towers: Multi-target for Hog Riders or Miners; single-target to punish heroes
- X-Bows: Cover ground and air paths toward the Town Hall
- Air Defenses: Spread out to counter Lavaloon strategies
- Wizard Towers & Bomb Towers: Protect likely splash damage zones
Pro players often rotate trap positions like giant bombs and spring traps weekly to counter repeating attack patterns.
Traps and Surprise Elements That Win Wars
Traps are the secret weapon in a TH10 war base:
- Giant bombs in predicted Hog or Miner paths
- Spring traps to remove high-value units like Pekkas or Valkyries
- Seeking Air Mines near Air Defenses to snipe healers in Queen Walks
- Hidden Teslas near the core for late-game surprises
One competitive clan shared that moving Teslas to unexpected angles caused multiple failed three-star attacks, even by top attackers.
Final Thoughts
Town Hall 10 is a turning point in war strategy, where attackers are stronger and more versatile. A carefully designed TH10 war base doesn’t just protect stars it forces attackers into mistakes, mismanaged spells, and wasted troops. Study replays, adjust layouts, and remember: a great war base isn’t about stopping everything; it’s about making the attack as inefficient as possible. When your base frustrates even top attackers, you know it’s working.
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