If we’ve just unlocked Builder Hall 6 base, we know the excitement of hitting a new milestone in Clash of Clans’ Builder Base mode. This stage introduces two-stage battles, which completely changes how we think about defense and layout. No longer is it just about protecting a single core; we now have to balance Stage 1 and Stage 2, making sure both are designed to trip up opponents while giving us the best chance to hold trophies and resources.

In this guide, we’ll dive deep into Builder Hall 6 base layouts, defensive strategies, and smart placement tips. Along the way, we’ll share real examples and insights from Clash of Clans players who’ve tested dozens of designs.
Table of Contents
Why Builder Hall 6 Base is a Game-Changer
At BH6, things get a little more strategic compared to BH4 or BH5. The biggest changes include:
- Two-Stage Battles: The attacker first clears Stage 1 and then faces Stage 2. Defenses and traps carry over, making planning vital.
- New Defensive Options: By BH6, we unlock additional defenses like the Roaster and stronger Crushers, which significantly boost stopping power.
- Stronger Troops: Our opponents bring tougher armies, like upgraded Boxer Giants and Night Witches. A sloppy layout means easy 3-star losses.
Because of these upgrades, a BH6 base must be balanced – strong in Stage 1 to drain troops and still deadly in Stage 2 to finish the job.
Key Principles for Building a Solid Builder Hall 6 Base
Before jumping into layouts, let’s look at the foundation of a good BH6 design:
- Centralized Builder Hall: Always keep the Builder Hall at the core of Stage 2. We don’t want it to be a quick snipe.
- Balanced Defense: Split defenses smartly between Stage 1 and Stage 2. Overloading one stage leaves the other exposed.
- Trap Placement: Use Spring Traps and Push Traps to throw off troop paths. In Stage 2, they can force troops into Crushers or the Roaster.
- Funneling Walls: Well-placed walls in both stages guide enemy units straight into danger zones.
- Anti-Air Coverage: With Beta Minions and Night Witches being common, make sure Firecrackers, Air Bombs, and Roaster are positioned carefully.
Stage 1: Defensive Setup for Builder Hall 6 Base

The first stage’s purpose isn’t necessarily to wipe out the attacker’s army; it’s to weaken and distract. That way, by the time they hit Stage 2, they’re already short on troops or spells.
Tips for Stage 1
- Spread Defenses, Don’t Stack: Place Cannons and Archer Towers far apart so attackers can’t clear them all at once.
- Guard Pathways: Use Push Traps near walls to shove Giants or Barbarians into Crushers.
- Air Defense Early: Place a Firecracker or Guard Post close to the entry side to slow down air-heavy pushes.
- Resource Buildings as Shields: Storage tanks can act as HP sponges to slow down enemy progress.
A well-built Stage 1 won’t necessarily stop every attacker, but it should force them to spend key troops, leaving Stage 2 tougher.
Stage 2: Core Builder Hall 6 Base Defense

Stage 2 is where the real fight happens. Here, we need to protect the Builder Hall at all costs.
Tips for Stage 2
- Centralized Builder Hall: Surrounded by key defenses like the Roaster, Double Cannon, and Crushers.
- Multi-Layered Walls: Make attackers work hard to break into the core.
- Roaster Placement: The Roaster is amazing against swarms, so keep it in range of the Builder Hall.
- Guard Post Near Core: Forces troops to waste time fighting Guard Post units while defenses pick them off.
- Air Bombs Behind the Core: They clean up Minions and Witches once they reach deeper areas.
This stage should feel like a gauntlet, where attackers regret using too many troops early.
Best Builder Hall 6 Base Layout Ideas
Here are some proven layout types we’ve seen succeed at BH6:
1. Anti-2 Star Layout
- Stage 1 designed to soak up ground troops.
- Stage 2 Builder Hall in the center with Roaster and Air Bombs close by.
- Crushers positioned opposite each other, forcing attackers to deal with at least one.
2. Air Defense Focused Layout
- Stage 1 loaded with Air Bombs and Firecrackers.
- Stage 2 keeps Roaster near the Builder Hall with double Firecrackers on opposite sides.
- Great against Night Witch + Beta Minion spam.
3. Ground Punisher Layout
- Stage 1 pushes ground units into Crushers.
- Stage 2 layers Crushers with Spring Traps and Push Traps to keep Giants in constant danger.
- Works well against Boxer Giant + Cannon Cart strategies.
Common Mistakes to Avoid at Builder Hall 6 Base
- Clumping defenses together → makes them vulnerable to splash attacks.
- Neglecting air defense → Night Witches and Minions will crush us.
- Overprotecting Stage 1 → leaving Stage 2 too easy for the opponent.
- Ignoring trap synergy → Push Traps should guide troops into Crushers or Roaster, not away.
Offensive Perspective: How Attackers See Our BH6 Base
It’s always smart to think like the enemy. Common attacker goals:
- Save big troops (Giants, Carts, Witches) for Stage 2.
- Use Stage 1 as a “warm-up,” just dropping low-value troops.
- Look for exposed defenses near walls to pick off.
When we build, we should make Stage 1 costly enough that attackers can’t fully save their big guns.
FAQ
What’s the best Builder Hall 6 base layout for pushing trophies?
The best layout is a two-stage design with a tough Stage 1 to burn enemy troops and a strong Stage 2 core with the Builder Hall in the middle. This forces attackers to overspend before reaching the final core.
How do we defend against Night Witches at BH6?
Night Witches rely on Bat swarms. Keep Roaster, Air Bombs, and Firecrackers covering the Builder Hall. Place traps to redirect Bats toward splash defenses.
Should we focus more on ground or air defense at BH6?
It depends on the meta, but balanced defense works best. Typically, 60% of attacks at BH6 involve air troops, so don’t ignore anti-air.
Are trophy bases and farming bases different at Builder Hall 6?
In Builder Base, resources and trophies are linked, so the main difference is minimal. A trophy-oriented layout will usually also protect resources effectively.
Final Thoughts
Reaching Builder Hall 6 base is a big step, and it’s where battles really start to feel tactical. The introduction of two-stage defenses makes it important to think carefully about how much strength we allocate to each stage. With a smart design, proper trap placement, and well-balanced defenses, we can frustrate attackers and hold our ground against stronger armies. Feel free to copy this base design into your game,
If there’s one takeaway, it’s this: don’t just copy a layout; test, tweak, and adapt based on the kinds of attacks we’re facing. Builder Hall 6 is all about outsmarting our opponent before the first troop is even dropped.