
Feel free to copy this base design into your game.
Base Details
This TH18 Ranked layout uses an Anti-3-Star design focused on objective splitting and time decay to protect trophies. The Town Hall sits inside its own southern island compartment, while the Revenge Tower is placed far away in a northern island compartment. The southern Town Hall island is backed by heavy single-target and splash defenses to create an execution zone. Built for Legend League play, it aims to prevent three-star attacks by forcing long pathing routes across isolated compartments.
Why This Base Works
By isolating the Town Hall and Revenge Tower in separate island compartments on opposite ends of the map, attackers are prevented from taking both primary targets in a single push. Attackers must clear perimeter buildings before their troops can even touch either island compartment. The southern island acts as an execution zone, surrounding the Town Hall with Scattershots, the Monolith, an Inferno Tower, the Clan Castle, Multi Gear Tower, and a Cake-a-Pult. On the flanks, inward-angled Firespitters are trapped with Hidden Teslas, Poison Spell Towers, and Giant Bombs to destroy Royal Champion funnels before she can establish pathing. Angled wall pieces at map corners break Giant Arrow sightlines, while two-tile gaps block Electro Fang chain damage.
Strengths
- Strong against Royal Champion Funnels: Inward-angled flank Firespitters backed by Teslas, Poison Towers, and Giant Bombs eliminate solo Royal Champions early.
- Strong Southern Core: The southern island pairs the Monolith, Scattershots, Inferno Tower, and Cake-a-Pult to eliminate troops entering the Town Hall quadrant.
- Equipment Mitigation: Angled wall corners disrupt Giant Arrow and Rocket Backpack setups, while strict two-tile gaps prevent Electro Fang chain damage.
- Time Decay Design: Separating primary objectives into isolated north and south compartments forces troops through long, delayed paths across the map.
Recommended Defending CC Troops
- Option 1: Ice Golems and Headhunters: Stalls incoming troops inside the southern execution zone, allowing the Monolith and Cake-a-Pult to eliminate them.
- Option 2: Super Minions and Rocket Balloons: Deals rapid long-range air damage to disrupt attackers trying to clear perimeter compartments before sending in main forces.
- Option 3: Lava Hound and Minions: Forces time delays against heavy pushes by absorbing massive target fire in outer compartments.
Summary
Built specifically for Legend League players looking to secure daily defenses and prevent three-stars. Its separated island compartments and trapped flank entries penalize aggressive hero pushes and slow down overall attack pacing. Feel free to copy this base design into your game.