
Feel free to copy this base design into your game.
Base Details
Built as an Anti-Two-Star layout for TH12 trophy pushing and competitive leagues, this Ranked base secures key defensive wins by protecting the Town Hall. The design features a distinct north-south structural split, isolating the Eagle Artillery in the north while anchoring the Town Hall in the south. A massive central dead zone forces attacking armies to path around the perimeter under constant fire. Storage shields out front and strict two-tile gaps between key buildings render chain-lightning and high-value spell entries ineffective.
Why This Base Works The southern Town Hall sector is heavily guarded by all three Heroes, X-Bows, geared defenses, a Tesla farm, both Air Sweepers facing south, and a dense cluster of Air Bombs. The Clan Castle and Cake-A-Pult sit right beside the Town Hall to disrupt entries and rain splash damage on incoming pushes. Meanwhile, the isolated northern Eagle Artillery compartment is guarded by three Inferno Towers configured in a hybrid Single-Target and Multi-Target setup. The central dead zone drains time and forces early spell drops as troops circle the core, while wide defensive spacing neutralizes Archer Queen Giant Arrow and Warden Fireball lines.
Strengths
- Strong against Electro Dragons: A strict two-tile spacing buffer between every major defensive building completely denies chain-lightning damage.
- Strong against southern air pushes: Dual southward-facing Air Sweepers paired with a heavy cluster of Air Bombs over the Town Hall blow back incoming Dragons and Balloons.
- Strong against Hero Equipment: Widely spaced core defenses prevent attackers from gaining heavy value using the Archer Queen’s Giant Arrow or Grand Warden’s Fireball.
- Good pathing control: The large central dead zone between the Town Hall and Eagle Artillery forces troops to circle around the outer ring, wasting attack time under continuous defensive fire.
Weaknesses
- Northern entry air weakness (Reasonable design analysis): With both Air Sweepers facing southward toward the Town Hall, air pushes launched from the north toward the isolated Eagle Artillery face no sweeper pushback.
Recommended Defending CC Troops
- Option 1: 2 Ice Golems, 1 Baby Dragon: Delays attackers entering the southern Town Hall sector, freezing troops under fire from the Tesla farm and Cake-A-Pult.
- Option 2: 1 Super Minion, 1 Headhunter, 1 Baby Dragon, 3 Wizards: Provides rapid ranged DPS that pulls enemy armies off-track as they approach the Town Hall.
- Option 3: 1 Lava Hound, 1 Headhunter, 4 Archers: Forces heavy ground or hero pushes to waste crucial seconds popping the Hound in the southern pocket.
Summary Designed for trophy pushers in competitive leagues, this base uses an Anti-Two-Star layout to prevent Town Hall secures. Its primary defensive strategy relies on a central dead zone and a heavily reinforced southern sector to exhaust attacking armies. Feel free to copy this base design into your game.